‘Cymatics’ is the science of visualizing audio frequencies.
All of the experiments are real.
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Behind the scenes
Chladni Plate
Speaker Dish
Hose Pipe
Ferro Fluid
Ruben’s Tube
Tesla Coil
The most unusual part of making Cymatics was the fact that the music was written after the video was filmed.
In 1999 I watched a documentary on synesthesia—a disorder that affects the audio and visual functions of the brain. People with the disorder hear a sound when they see bright colors, or see a color when they hear various sounds. I don't have it (at least, I don't think so!), but I have always felt that bass frequencies are red, and treble frequencies are white.
This got me thinking that it would be cool to make a music video where every time a sound plays, you see a corresponding visual element. Many years later, I saw some videos about cymatics—the science of visualizing audio frequencies—and the idea for the video was born.
In 2013, I approached my friend Shahir Daud, a talented film director working in New York, and asked him if he was interested in collaborating on the video with me. I don't think he really knew what I was talking about, but happily he said yes, and in July of that year we started researching the experiments and buying bits and pieces online.
Chladni Plate
First up was the Chladni Plate. This is a speaker with a metal plate attached; you pour sand on the plate, and play various tones though the speaker. The vibrations of the plate move the sand into different patterns depending on the pitch of the sounds.
We purchased one from a website for school science teachers. Operating it was fairly easy once we figured out that it should be perfectly balanced and covered with a minimum amount of sand.
After finding out what frequencies resonated the plate the best, I selected four shapes that looked good, giving me four notes to use for the musical instrument that would accompany it. Because the sand took a few milliseconds to move into the next shape, I couldn't change notes very fast, and so wrote something that stayed on each note long enough for the shape to form. Originally I wanted to use the actual audio that generated the shapes, but it was very high pitched, and kind of un-musical—so I ended up just using the notes I wanted, and mixing a recorded element of the sound of the actual plate with a simple synthesizer sound.
We scheduled the shoot for December, 2013—just in time for New York and the polar vortex to provide a blizzard for us. Although some roads were closed all the crew managed to arrive, thankfully. We had a limited amount of time: just two days. Most of the first day involved setting up, with cinematographer Timur Civan and crew rigging an enormous square soft-box light above the set. We were ready to start shooting in the late afternoon.
On set, the experiments were all controlled from my laptop. Most of them involved playing odd sounding tones to generate the required patterns, and often at high speed so that we could shoot slow motion. The crew no doubt wondered what the hell kind of music it was.
To control the Chladni Plate, I played back the notes as audio through an amp connected to the speaker. Before we completed the shot, the fuse blew on the speaker, killing the experiment. This had happened many times in testing but I had not brought any spare fuses with me. It was 4pm on Saturday—would a store be open that would sell the specific fuse we needed? It was New York City—of course there would! After an unscheduled pizza break we got the shot and moved on.
Speaker Dish
The next experiment involved a dish of liquid on top of a speaker—something we'd seen as still images on cymatics websites, but never as a video. We expected this to be like the Chladni Plate, where the size of the dish meant we'd find a tone that resonated it perfectly, but in fact it was more like the hose pipe, where matching the camera frame rate made the liquid appear to stop moving.
We tried different liquids, ultimately settling on frozen vodka because it produced a thicker appearance. Unlike the hose pipe, doubling the frequency made a nice pattern too, so I ended up with two useful frequencies and therefore two notes I could play.
Hose Pipe
The next experiment was the hose pipe. We'd seen a few videos of this online where people had made water appear to freeze in a sine wave shape. The shape is real, but the effect is partly a camera trick—if the speaker is vibrating at the same frequency as the camera's frame rate, the water will be in the same position each time a frame is taken, and will appear to freeze. A similar effect can be seen when filming the wheels of a car moving at the right speed.
We attached a hose to the sub woofer and filmed a few experiments in the shower. We tried doubling the frequencies, which made very tight coils, but settled with 25 Hz, the exact same frame rate as the camera.
As we would have the sub woofer in the shot, I felt that it would look good with something that generated low frequencies, like a kick drum. The water took time to form its shape and dissipate, so I ended up creating a long sustained kick drum sound with a strong tone to it, and adjusting the length to match the video footage once it had been shot.
On set, the hose pipe experiment was problematic. I had built the stand for the drum kit with a plastic tray to catch the water. This was connected to another hose that ran to a drain. The main water hose worked fine, but the catcher didn't drain and the water overflowed on to the floor.
Eventually, art director Maggie Rudder and her crew started vacuuming up the water from the tray between takes, often getting wet in the process. Not so fun in the sub-freezing temperatures!
Ferro Fluid
The next experiment involved ferro fluid—magnetic liquid. We'd seen some amazing images online of art projects involving ferro fluid where the liquid formed into a big spiky ball. However, we discovered that to do this involved super high-powered magnets, and the fluid took its sweet time to form the shape. Not very useful for us as we wanted something that would work rhythmically with the music.
After some trial and error we found a good balance of magnet size where a spiky shape would form fast enough for our liking. We placed magnets in a dish where you could see the ripples in the liquid once the magnet was turned off. The ripples implied that the sound should have an echo, and so this became the lead instrument in the first half of the song.
True to form, on set the ferro fluid leaked all over the floor and made a huge mess of things.
Plasma Ball
In the middle of the song I am seen playing a Plasma Ball. I liked the idea of visualizing electricity.
We located a company that made enormous plasma balls four feet in diameter, as well as other shapes. But no one could assure us that they would be able to turn on and off with precise timing, so in the end we settled on using a $20 toy plasma ball.
I am ‘playing’ it with my hand in the video by having it turn on and off with each note of the keyboard. The position of my hand is supposed to imply the amount of filter being applied to the sound. I selected a synth sound that reminded me of electricity.
Ruben’s Tube
Shahir came up with the idea of using a Ruben’s Tube—a long pipe filled with propane. For obvious safety reasons this idea could not be tested in my apartment, so I was reluctant to include it. But in the end Shahir was relentless in his enthusiasm and wore me down!
Two weeks before we were due to shoot the video, I found instructions on how to make a tube, purchased all the parts, and set to work. We were very nervous lighting it up—but everything worked perfectly.
When you play tones that match the resonant frequency of the tube, it forms high and low pressure zones of gas which affect the height of the flame. We could control the number of waves of fire that appeared, and ended up using three different tones that created three, four, and five waves of fire. The stand I built reminded Shahir of a ‘Gothic Church Organ’, and so I wrote a musical part using organ sounds.
Tesla Coil
The finale of the video involved Tesla Coils - high voltage devices that generate arcs of electricity in the air.
Tesla Coils generate a number of sparks per second, and you hear this as a rough distorted note. By controlling the timing of the sparks you can adjust the pitch, enabling a tune to be played with the coil. We liked this idea, and recorded audio of our small coil playing the music from the final section. But in the end the sound was a bit too rough, so for the music mix I reverted back to using high pitched synthesizers instead.
We found a couple of ‘coilers’ online who generously offered to come to our shoot, build their coil and operate it for us. We hadn’t actually seen one in real life until the morning of the shoot.
We tried wrapping wire around the drum sticks in the hope that an arc of electricity would jump from the cymbals to the sticks, but the small coil wasn’t strong enough. There were only a couple of small flashes created.
For the final shot we wanted to have the arc form between the ground and the jumping feet of our intern-slash-stunt-double, Mike. Using the larger coil we had all the volts we needed, and the arc formed perfectly.